Final Chapters ready to be written

As our trip to Microsoft is tomorrow, I have a few announcements about my blog and our final product.

I’ll start with my blog first. I am going to completely redesign the blog and make it seem neater than it is at the moment because it is messey :P . I will also make it seem more like a webpage and talk about more of the types of projects I do.

Now that I got that announcement out of the way, time to get down to the important stuff.

Our attempt at making our first game in XNA has been a difficult “journey”. We only started the project last monday and today is when we handed it in to microsoft. We had many different errors and annoying set-backs, some of which where so bad that we had no choice but to cut them out. A good example of this is the Main Menu and Wall Hitest.

There are simply no good tutorials out on the web which teaches us how to make a simple sprite stop moving when it touches another sprite. As a result the games concept has been changed completely into a different style of game, a “catch me if you can game.” This involves a person chasing down the other player and bombing them. The person who lasts the longest with dieing is the winner.

The game menu was even more fustrating as none of our code actually worked with it for some reason. It was a shame that we had to cut it out; howevever we created a basic one as a last resort.

Screenshots :)

the annoying news: I have a two hour exam tomorrow and I’m lucky that I’m even able to make it to Microsoft tomorrow. Here is my schedule:

9 – 11AM Do Functional Skills exam

11AM – 3PMish Go to Microsoft

2 Responses to “Final Chapters ready to be written”

  1. Mr M Smith (ICT) Says:

    I have now sent off the game demo to Microsoft.

    You guys have done a brilliant job – you should be very proud of yourselfs.

    P.S. Like the new Blog design – very nice.

  2. Jazz Says:

    Nice Post!

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