My news graphics card is finally working. This means I can finally use Game Studio 2.0 to its best. I am sorry If I didn’t post in a while, I have exams coming up. We also have a new game coming up but I can just give away what we have in store for you. We have decided that we are now called Crimson Knights.
Final Chapters ready to be written
June 10, 2008As our trip to Microsoft is tomorrow, I have a few announcements about my blog and our final product.
I’ll start with my blog first. I am going to completely redesign the blog and make it seem neater than it is at the moment because it is messey
. I will also make it seem more like a webpage and talk about more of the types of projects I do.
Now that I got that announcement out of the way, time to get down to the important stuff.
Our attempt at making our first game in XNA has been a difficult “journey”. We only started the project last monday and today is when we handed it in to microsoft. We had many different errors and annoying set-backs, some of which where so bad that we had no choice but to cut them out. A good example of this is the Main Menu and Wall Hitest.
There are simply no good tutorials out on the web which teaches us how to make a simple sprite stop moving when it touches another sprite. As a result the games concept has been changed completely into a different style of game, a “catch me if you can game.” This involves a person chasing down the other player and bombing them. The person who lasts the longest with dieing is the winner.
The game menu was even more fustrating as none of our code actually worked with it for some reason. It was a shame that we had to cut it out; howevever we created a basic one as a last resort.
Screenshots





the annoying news: I have a two hour exam tomorrow and I’m lucky that I’m even able to make it to Microsoft tomorrow. Here is my schedule:
9 – 11AM Do Functional Skills exam
11AM – 3PMish Go to Microsoft
Deadline Approaching
June 9, 2008As the deadline approaches, Jazz and I are really starting to rush for time. We have been working on the game for a week. Here is an update of what we managed to get working:
- A Main Menu (Still need to confirm this, the code has no error but my PC cant debug)
- Two Bomberman Sprites which can be controlled with a 360 controller or the Keyboar
It may not seem like much, however we only started learning XNA a few weeks ago. This collab has been fun working on and will only be shown to Microsoft. After the event ends, we will join the other members of Prospects “Game Making Company” in order to discuss about our first official game.
Bombing Start
June 4, 2008Me and my friend Jazz have been give a task on monday to create a game to take with us to microsoft. Its going to be a bomberman style game. Im sorry that I can’t post any screenshots of our progress, My graphics card does not support XNA. The only thing which I can do in XNA is write code and see if it has any errors; I can not debug. Anyway, we’re hoping to finish the game by next monday. We dont have much time to create advanced features; however if we have any spare time, we will add as much as possible. We got the game working with the XBOX controller yesterday which was really good
Easy Flying
June 2, 2008Yesterday I tried out Microsofts new game making program Popfly and completely fell in love with it. It is very user friendly and the coding style is similar to Game Maker. I can make a game in it in 20 miniutes, The only down side is that I can’t import my own images (If you can I would like to know how). You can’t draw your own pictures either. If you want to draw a picture, the only way is via XMAL. Apart from that, Brilliant App!
Posted by yangninja
Posted by yangninja
Posted by yangninja